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Showing posts from October, 2018

Game Prototyping

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Prototyping Stage Image of the basic first area with lighting tests. This week was the first week of starting development on the game idea what was created the week before, the first steps was to prototype the game and the features it will have. This involves features like the map layout and any player controls to be decided here and tested. The main features added in the first part were basic geometry layouts like how big the building would be and also how lighting would look in the final game. The next features to be added are the basic character movement features like crouching and a different style of shooting for the gun. New Features Used Image of a basic vent made in UE4. Image of the settings used for the shapes in order to make holes. A new feature learnt from this was the ability to basically make holes in objects, The way this works is by making a new shape and placing it inside an already existing shape and setting the brush type to subtractive....

Game Idea and Unreal Engine Learning

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Unreal Engine Learning/Comparisons In the Unreal Engine I have messed around with the terrain editor creating a simple rocky landscape and also learnt about the death plane the engine has put in place along with editing some lighting effects mainly point lights and spot lights The lighting effects in UE4 are interesting to use and are very similar to what is available in the Unity software. It is easier to mess around with them colour wise along with looking really good for the engine. Image of lighting testing in UE4 The geometry tool for UE4 was also fun to mess around with since there is a lot of ways you can mess around making a simple geometry layout. The main way is to simply extrude some of the plane and from there it's possible to make it took more natural with the other tools to do stuff like flattening and weathering. It is also possible to make holes using this tool. Comparing it to Unity it is more detailed then what unity has to offer what has the simple e...