Level Design and Gun
A lot has happened since the last time I posted an update, The first section of the game has been almost finalized and the gun is finished modelling wise and is almost ready to be put into the game, also HUDS.
Unreal Engine
First off the updates to the main game have been massive since last time having a new feature added what should of been at the start, ammo. The game allows you to only have 7 bullets throughout the whole game that means once you run out you can't shoot anymore. There is also to show this a HUD, custom made by me in Paint.Net. The final game will be using the same HUD.
The first section of the game has also started and is almost done, the first section being the basement of the facility makes it so outside of the interrogation room it's pretty dark meaning you have to rely on the view given from the flashlight, originally this was going to be pure dark but the player couldn't see any of the hidden zones to make it easier. The first sections of stealth are short but also tricky making the player think about if they should use some bullets.
The second section what is not done yet will be longer than the first section because of more rooms and hallways with increasingly more and more enemies in each room. Aside from that the final features of the game what have to be made are the menus and win screen. That should be done soon after this post is made.
Maya
Maya where I am working on the main gun what is done modelling wise, now it's just getting the gun looking good and into the game. Since the last blog post I have updated the gun with more detail on the barrel on both sides along with giving it the metallic look with some colour. The gun is also now one solid mesh altogether. There is some small details to be made still like smoothing out some edges and also making the detail of the gun pop out more.
The tool used to combine the meshes together is called the "Boolean Union". This tool is found in the Mesh tab and under the "Booleans" category what is the first option of the Mesh tab. I also took advantage of the Cut tool what will add new edges into the mesh you use it on. The cut tool helped a lot when trying to make shapes look more accurate and to help add curves to shapes as well.
Unreal Engine
First off the updates to the main game have been massive since last time having a new feature added what should of been at the start, ammo. The game allows you to only have 7 bullets throughout the whole game that means once you run out you can't shoot anymore. There is also to show this a HUD, custom made by me in Paint.Net. The final game will be using the same HUD.
Image of the Spawn with the new HUD
Image of Area 1 of Section 1 of the game
The second section what is not done yet will be longer than the first section because of more rooms and hallways with increasingly more and more enemies in each room. Aside from that the final features of the game what have to be made are the menus and win screen. That should be done soon after this post is made.
Image of Area 2 of Section 2 of the game
Maya
Maya where I am working on the main gun what is done modelling wise, now it's just getting the gun looking good and into the game. Since the last blog post I have updated the gun with more detail on the barrel on both sides along with giving it the metallic look with some colour. The gun is also now one solid mesh altogether. There is some small details to be made still like smoothing out some edges and also making the detail of the gun pop out more.
Image of the Almost Completed Gun
The tool used to combine the meshes together is called the "Boolean Union". This tool is found in the Mesh tab and under the "Booleans" category what is the first option of the Mesh tab. I also took advantage of the Cut tool what will add new edges into the mesh you use it on. The cut tool helped a lot when trying to make shapes look more accurate and to help add curves to shapes as well.
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